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Three-dimensional imagination is not equally pronounced in all people. The classic teaching materials consist of two dimensions (books, films, PC software), so it is not always easy to convey topics such as magnetic fields, plane equations or models of atoms.

For this reason, the Cyber-Classroom technology was developed with the aid of the virtual reality (VR) technology, which is widely used in the research and the industry. This digital learning environment intends to complement the front-end teaching, enrich group work and station learning, and support students and students in the understanding of three-dimensional issues.

Complex topics are made visible through interactive, real-time learning modules, and immersive experience.

The Cyber-Classroom consists of a VR-learning software developed by specialist and didactic experts. The modules are developed in a continuous exchange with the users in order to optimally prepare the learning material for the new technology. This is done in an open social innovation process with schools, universities and research institutes to ensure an optimal quality inspection. In the class as well as in small workgroups, the digital learning units can be used in teaching, in lectures and in project work.